PACMAN in Python ..
If you want to build a simple game in Python ,this project is for you .
A very simple PACMAN game ...
The source code for PACMAN ..
from random import choice
from turtle import *
from freegames import floor, vector # pip install freegames
state = {'score': 0}
path = Turtle(visible=False)
writer = Turtle(visible=False)
aim = vector(5, 0)
pacman = vector(-40, -80)
ghosts = [
[vector(-180, 160), vector(5, 0)],
[vector(-180, -160), vector(0, 5)],
[vector(100, 160), vector(0, -5)],
[vector(100, -160), vector(-5, 0)],
]
tiles = [
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0,
0, 1, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0,
0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0,
0, 1, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 0, 0,
0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 0, 0, 0,
0, 1, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0,
0, 1, 0, 0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0,
0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0,
0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0, 0, 1, 0, 0, 0, 0,
0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 0, 0,
0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0,
0, 1, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0,
0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0,
0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0,
0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 0, 0, 0,
0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0,
0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
]
def square(x, y):
"Draw square using path at (x, y)."
path.up()
path.goto(x, y)
path.down()
path.begin_fill()
for count in range(4):
path.forward(20)
path.left(90)
path.end_fill()
def offset(point):
"Return offset of point in tiles."
x = (floor(point.x, 20) + 200) / 20
y = (180 - floor(point.y, 20)) / 20
index = int(x + y * 20)
return index
def valid(point):
"Return True if point is valid in tiles."
index = offset(point)
if tiles[index] == 0:
return False
index = offset(point + 19)
if tiles[index] == 0:
return False
return point.x % 20 == 0 or point.y % 20 == 0
def world():
"Draw world using path."
bgcolor('black')
path.color('blue')
for index in range(len(tiles)):
tile = tiles[index]
if tile > 0:
x = (index % 20) * 20 - 200
y = 180 - (index // 20) * 20
square(x, y)
if tile == 1:
path.up()
path.goto(x + 10, y + 10)
path.dot(2, 'white')
def move():
"Move pacman and all ghosts."
writer.undo()
writer.write(state['score'])
clear()
if valid(pacman + aim):
pacman.move(aim)
index = offset(pacman)
if tiles[index] == 1:
tiles[index] = 2
state['score'] += 1
x = (index % 20) * 20 - 200
y = 180 - (index // 20) * 20
square(x, y)
up()
goto(pacman.x + 10, pacman.y + 10)
dot(20, 'yellow')
for point, course in ghosts:
if valid(point + course):
point.move(course)
else:
options = [
vector(5, 0),
vector(-5, 0),
vector(0, 5),
vector(0, -5),
]
plan = choice(options)
course.x = plan.x
course.y = plan.y
up()
goto(point.x + 10, point.y + 10)
dot(20, 'red')
update()
for point, course in ghosts:
if abs(pacman - point) < 20:
return
ontimer(move, 100)
def change(x, y):
"Change pacman aim if valid."
if valid(pacman + vector(x, y)):
aim.x = x
aim.y = y
#setup(420, 420, 370, 0)
title('PACMAN') # this line will show an error ,just ignore it ..
hideturtle()
tracer(False)
writer.goto(160, 160)
writer.color('white')
writer.write(state['score'])
listen()
onkey(lambda: change(10, 0), 'Right')
onkey(lambda: change(-10, 0), 'Left')
onkey(lambda: change(0, 10), 'Up')
onkey(lambda: change(0, -10), 'Down')
world()
move()
done()
And the output ..
If you want to learn how to make a snake game in python ..
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