2048 game in Python ..

 2048 game in Python (without installing any modules ..)

the source code :

from tkinter import *
from tkinter import messagebox
import random


class Board:
bg_color = {

'2': '#eee4da',
'4': '#ede0c8',
'8': '#edc850',
'16': '#edc53f',
'32': '#f67c5f',
'64': '#f65e3b',
'128': '#edcf72',
'256': '#edcc61',
'512': '#f2b179',
'1024': '#f59563',
'2048': '#edc22e',
}
color = {
'2': '#776e65',
'4': '#f9f6f2',
'8': '#f9f6f2',
'16': '#f9f6f2',
'32': '#f9f6f2',
'64': '#f9f6f2',
'128': '#f9f6f2',
'256': '#f9f6f2',
'512': '#776e65',
'1024': '#f9f6f2',
'2048': '#f9f6f2',
}

def __init__(self):
self.n = 4
self.window = Tk()
self.window.title('2048')
self.gameArea = Frame(self.window, bg='azure3')
self.board = []
self.gridCell = [[0] * 4 for i in range(4)]
self.compress = False
self.merge = False
self.moved = False
self.score = 0

for i in range(4):
rows = []
for j in range(4):
l = Label(self.gameArea, text='', bg='azure4',
font=('arial', 22, 'bold'), width=4, height=2)
l.grid(row=i, column=j, padx=7, pady=7)

rows.append(l);
self.board.append(rows)
self.gameArea.grid()

def reverse(self):
for ind in range(4):
i = 0
j = 3
while (i < j):
self.gridCell[ind][i], self.gridCell[ind][j] = self.gridCell[ind][j], self.gridCell[ind][i]
i += 1
j -= 1

def transpose(self):
self.gridCell = [list(t) for t in zip(*self.gridCell)]

def compressGrid(self):
self.compress = False
temp = [[0] * 4 for i in range(4)]
for i in range(4):
cnt = 0
for j in range(4):
if self.gridCell[i][j] != 0:
temp[i][cnt] = self.gridCell[i][j]
if cnt != j:
self.compress = True
cnt += 1
self.gridCell = temp

def mergeGrid(self):
self.merge = False
for i in range(4):
for j in range(4 - 1):
if self.gridCell[i][j] == self.gridCell[i][j + 1] and self.gridCell[i][j] != 0:
self.gridCell[i][j] *= 2
self.gridCell[i][j + 1] = 0
self.score += self.gridCell[i][j]
self.merge = True

def random_cell(self):
cells = []
for i in range(4):
for j in range(4):
if self.gridCell[i][j] == 0:
cells.append((i, j))
curr = random.choice(cells)
i = curr[0]
j = curr[1]
self.gridCell[i][j] = 2

def can_merge(self):
for i in range(4):
for j in range(3):
if self.gridCell[i][j] == self.gridCell[i][j + 1]:
return True

for i in range(3):
for j in range(4):
if self.gridCell[i + 1][j] == self.gridCell[i][j]:
return True
return False

def paintGrid(self):
for i in range(4):
for j in range(4):
if self.gridCell[i][j] == 0:
self.board[i][j].config(text='', bg='azure4')
else:
self.board[i][j].config(text=str(self.gridCell[i][j]),
bg=self.bg_color.get(str(self.gridCell[i][j])),
fg=self.color.get(str(self.gridCell[i][j])))


class Game:
def __init__(self, gamepanel):
self.gamepanel = gamepanel
self.end = False
self.won = False

def start(self):
self.gamepanel.random_cell()
self.gamepanel.random_cell()
self.gamepanel.paintGrid()
self.gamepanel.window.bind('<Key>', self.link_keys)
self.gamepanel.window.mainloop()

def link_keys(self, event):
if self.end or self.won:
return

self.gamepanel.compress = False
self.gamepanel.merge = False
self.gamepanel.moved = False

presed_key = event.keysym

if presed_key == 'Up':
self.gamepanel.transpose()
self.gamepanel.compressGrid()
self.gamepanel.mergeGrid()
self.gamepanel.moved = self.gamepanel.compress or self.gamepanel.merge
self.gamepanel.compressGrid()
self.gamepanel.transpose()

elif presed_key == 'Down':
self.gamepanel.transpose()
self.gamepanel.reverse()
self.gamepanel.compressGrid()
self.gamepanel.mergeGrid()
self.gamepanel.moved = self.gamepanel.compress or self.gamepanel.merge
self.gamepanel.compressGrid()
self.gamepanel.reverse()
self.gamepanel.transpose()

elif presed_key == 'Left':
self.gamepanel.compressGrid()
self.gamepanel.mergeGrid()
self.gamepanel.moved = self.gamepanel.compress or self.gamepanel.merge
self.gamepanel.compressGrid()

elif presed_key == 'Right':
self.gamepanel.reverse()
self.gamepanel.compressGrid()
self.gamepanel.mergeGrid()
self.gamepanel.moved = self.gamepanel.compress or self.gamepanel.merge
self.gamepanel.compressGrid()
self.gamepanel.reverse()
else:
pass

self.gamepanel.paintGrid()
print(self.gamepanel.score)

flag = 0
for i in range(4):
for j in range(4):
if (self.gamepanel.gridCell[i][j] == 2048):
flag = 1
break

if (flag == 1): # found 2048
self.won = True
messagebox.showinfo('2048', message='You Won!!')
print("won")
return

for i in range(4):
for j in range(4):
if self.gamepanel.gridCell[i][j] == 0:
flag = 1
break

if not (flag or self.gamepanel.can_merge()):
self.end = True
messagebox.showinfo('2048', 'Game Over!!!')
print("Over")

if self.gamepanel.moved:
self.gamepanel.random_cell()

self.gamepanel.paintGrid()


gamepanel = Board()
game2048 = Game(gamepanel)
game2048.start()

And the output ..






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